

Once a character joins, battle should be much easier. This usually involves reaching a certain location before they do or undoing their actions before it leads to an event sealing their fate. Getting new characters to join the party is a pain as well, since you’ll have to save them from their doomed fates first. Party level is especially important, as it allows weaker characters to last through battles and gain necessary experience. Party level in the games determines the overall HP level of characters who join the party as well as the strength of monsters you encounter overall, while character level determines the character’s basic status and spells. Levels are divided into two parts: party level and character level. There aren’t any ‘normal’ attack in the game magic spells are gained through levels. Characters in the game learn skills through repeated use or by watching others use other skills. Most of the items simply add to defenses, heal, or allow special events. Weapons are upgraded at Blacksmiths on Pandule, as long as you have enough money. The game doesn’t give many clues, either, so players will probably find themselves depending on FAQs all the way. The only way to get the safe is to befriend a certain character and get a special item from the 2nd loop onwards, making this an added pain in the butt, especially if you missed the event or didn’t find the person.

The only way to prevent this is to place them in a special safe. This isn’t as easy as it sounds and you’ll probably find yourself simply clueless and practically stumbling upon events basically from dumb luck.Īll the stuff save quest items in the game vanish when you enter a new loop.

The only way you’ll make progress is if you have a photographic memory of when certain events occur and proceed to prevent them from turning bad by changing things before they occur. You will probably have zero idea of what to do or where to go from the 2nd loop onwards. To make things worse, you have to run across the entire stretch of Pandule, and even if you have collected all the maps, you’ll still find yourself seriously lost and probably not making it in time for most events.Įven more frustrating, the game is insanely non-linear. Certain events occur only on certain days and certain times, so if you missed an event, you’re screwed until the next time loop. The game spans 5 days before it loops again, thus time is very important and can be frustrating as well. Time passes in the game, and players can set the speed at which time passes. Mouse will have to trek from location to location to uncover clues, get maps, find items and also unlock events. The game is played out across the Island of Pandule.
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Well, it does have its merits of being one of the few RPGs available on the PS2 right now, but that’s about it. Thus he begins his quest to save his would-be companions from their doomed fate and eventually break the curse on Pandule.Īfter the general introduction of the game’s plot, you’d think it would be a good game. Mouse eventually becomes a victim as well, but strangely enough, his memory is protected from the effects of the time-loop. The hapless inhabitants of Pandule have no memory of what happened and are prey to Xelpherpolis’ control. He uses the Princess to drain Magic Power from the hapless inhabitants to sustain his existence, before looping time back again to let it all start over. He finds out that Lord Xelpherpolis is actually an evil being from another realm and has placed the Island under a time-loop. Things start going bad when Mouse stumbles upon the Island’s secret. Upon reaching the Island, Mouse meets many new characters, the busty bodyguard Rummy, the Princess Loreille, Rinna, a cute girl working at the Inn, Bagoth the general of the army of Pandule and many more later in the game. Our hero received a letter from the ruler of the Island of Pandule, Lord Xelpherpolis, to compose a song for his wedding.

He is accompanied by his trusty companion, Pattimo, a living and talking Violin of sorts who also is a sheath for Mouse’s sword. Konami should have just stuck with plain RPGs and Music games instead of joining them.Įphemeral Fantasia begins with our hero Mouse, who fortunately can be renamed. Sure, the game has an original twist in being branded a Musical/RPG, but in my opinion, the musical part of the game is sorely lacking. Konami America was probably brainwashed into bringing the game to the US.
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The designers at Konami Japan were probably on drugs when they made this game, then known by its full title of Reiselid: Ephemeral Fantasia.
